Our promises
What we'll never do.
A digital pet only works if you can trust it — and the studio behind it.
Most games in this genre monetize your attachment. We refuse.
These aren't marketing lines; they're design law, written into how Nomad is built.
If a future update ever violates one of them, we've broken our word and you should call us on it.
🐾 Your pet is never a hostage
Attachment is the whole point of a pet. Weaponizing it is the cardinal sin.
Your Nomad will never suffer, die, or be taken away because you didn't pay — or didn't show up.
Instead: when life gets busy, your Nomad gets sleepy and misses you. Come back after a while and it's excited to see you — it may have even found something for you while roaming. No guilt screens, ever.
No paid streak-savers, and no streaks that punish you for missing a day.
Instead: your care streak only grows. Milestones celebrate you; a missed day is met with a warm welcome, not a reset-to-zero and an upsell.
Notifications will never spam or guilt you.
Instead: at most one gentle nudge a day, only when it's genuinely relevant, always in your pet's own warm voice — and you can turn it off entirely.
💰 Money never buys power
Everything you can buy is cosmetic. Everything that matters is earned.
No pay-to-win. Nothing you can purchase affects stats, XP, battle outcomes, or progression. Ever.
Instead: your Nomad's strength comes from one place: how well you care for it. A thriving pet fights better than a neglected one — and no wallet can change that.
No loot boxes, no paid gacha, no gambling mechanics.
Instead: if a randomized cosmetic ever exists, it will be earnable only with in-game Bits — with the odds published.
We will never sell Bits — the in-game currency stays earned, full stop.
Instead: real money buys specific cosmetic items, clearly priced in dollars. An item is either earnable by playing or purchasable outright — never both, so you always know a price is honest.
The rarest items can't be bought at any price.
Instead: mythic cosmetics come from one place: playing. Clear the deepest Echo Wells, tame a mythic wild, or save up for the one big Bits centerpiece. When you see someone wearing one, it was earned.
No countdown-pressure sales, no artificial scarcity on things that never return.
Instead: if items rotate seasonally, they come back. Nothing is designed to make you buy out of fear.
🔒 Your data is yours
An AI companion that remembers you must be built privacy-first, or it shouldn't exist.
We will never sell your data, and there are zero third-party trackers anywhere in Nomad — no ad pixels, no analytics SaaS, nothing.
Instead: the only measurement we do is first-party and anonymous where possible, and we honor your browser's Do Not Track and Global Privacy Control signals without being asked.
Your conversations are never used to profile you, and your account identity is never attached to AI requests.
Instead: on desktop you can run the AI fully on-device — your words never leave your machine. Or bring your own AI key, which stays in your browser only.
No dark-pattern exits. Deleting your account or cancelling a purchase will never require a phone call, a retention gauntlet, or a hunt through settings.
Instead: cancel or delete in a couple of clicks, and it means what it says.
🧒 We protect younger players
Real-money purchases are never shown to minors.
Instead: younger players see an earn-only shop — everything priced in Bits, nothing priced in dollars.
⏳ Your time is respected
We will never design for addiction. No energy timers to pay away, no mechanics whose only job is to inflate "time in app."
Instead: Nomad is built for short, warm visits — a few minutes of care, a chat, maybe a dungeon run when you feel like it. If checking in on your Nomad ever feels like a chore, we've failed at our own design.
Hold us to this.
This page ships with the product and applies to every future update. If anything in
Nomad ever contradicts a promise here, that's a bug in the game and in us —
report it like one. The rest of the fine print lives in the
Privacy Policy and Terms of Service,
and they're written to agree with this page, not to escape it.